To run this mod you need Maxo's Vehicle Loader

You can Download it from here. https://www.gtagarage.com/mods/show.php?id=16467

Here is my Youtube Channel https://www.youtube.com/channel/UCkiw3wN7O_3yPO8OR4FCSoA

If you need any kind of help regarding mods, comment there. I will try to fix those errors

How to install MVL on Vice City https://www.youtube.com/watch?v=SBvywgn5Wyg

and Thanks, Please make sure to Like, Comment, Share and Subscribe my Youtube Channel "SK Gowrob"


What is MVL???

This is a modification that makes it possible to easily add new cars to the game without replacing old ones. 
It consists of one .flt (vehmod.flt) file that should be put into the "mss" directory. 
The game automatically loads it from there. 
To start using it, you have to first create a directory named "vehicles" into your Vice City directory. 
There you will be placing your new cars as 7zip archives. The 7zip archive of a vehicle must contain:

1. An XML file (.xml), which describes handling data and other miscellaneous data related to the vehicle. The modification comes with the XML files for all default vehicles in the game, so you can see what exactly they have to contain from there. The name of this file does not matter.

2. A collision file (.col), which is the collision file to be used with the vehicle. Note that it does not matter what the file name nor the name used inside the .col file is, it will be loaded for this vehicle anyway.

3. A model file (.dff), which will be the model that is loaded for this vehicle. As usual, the file name does not matter.

4. A texture file (.txd), which will be used with this vehicle. File name does not matter.

This modification also allows you to change some data that is usually hardcoded. You can change the audio data for a vehicle (look at some sample .xml file for specifics), extra helicopter data (type, weapons, rotor radius, rotor collision damage multiplier), enable siren (extra flag 1), enable voodoo hydraulics (extra flag 2) and enable baron flying style (extra flag 4). The available helicopter types are normal, hunter, remote and water. Type "remote" acts like RC Goblin and RC Raider, and "water" floats like sea sparrow on the water. Available weapon types are "hunter" and "sparrow".

Some car models that are available for download for Vice City have their own wheels. To hide the default wheels, previously an invisible wheel model was used. However, with this mod it is not necessary, because the mod automatically detects if a vehicle has custom wheels inside the model and then hides the default ones.

To spawn these cars, you can press ALT+2 to switch between them (shows the name of the current selection as help message) and then ALT+3 to spawn the current selection. In the game these cars have IDs starting from 6000. The exact IDs are printed out to a file named "vehmod_log.txt" in your Vice City directory. Also if there are any errors while loading a vehicle, errors will be logged to that file (mostly XML formatting errors).

This modification also loads new vehicles when the game is already running. That is, when you copy a new archive into the "vehicles" directory, the modification will load that into the game instantly. Note that the cars that are added can also appear on the streets if their "class" value is not set to "ignore".

The mod includes a few small patches to the game engine. First of all it increases the amount of different vehicle models that can be loaded into the game from 50 to 127. Note that the vehicles that are added with this modification do not count towards that limit, so it is provided simply as a bonus. The second patch is that you can enter RC vehicles without crashing, in case you would want to import new RC vehicles and test them. Also this works for existing RC models